

The bigger the screen the more units you can control without having to reorient your view (This is one of the most time-consuming actions in RTS's).įor example, in a shooter, generally, you cannot change targets without changing your FOV, while in RTS's you can maintain your FOV & change targets. This is likely why you don't see pro's playing RTS's while zoomed in. The reason for this is that the player can move the mouse within the FOV. Direct TV HD antenna plus digital free tv antenna.

In a typical RTS (ie, SC2, C&C, etc) an increased FOV actually increases both the available information AND the playable area. Marathon Coach produces luxury bus conversions on the unparalleled Prevost. The shortened version is that: While in Shooters (see: DOOM, Overwatch, CS, etc.) increased FOV's DO provide more information to the player (ie, they can see more, and therefore gain an information advantage), it does NOT provide an increase to the playable area (ie, they can still only shoot stuff under the crosshair).Ī larger FOV in a typical shooter still requires the player to turn/move their view in order to interact with a target/object/enemy. I know how the game works when it comes to the key.
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Not trying to start an argument, but wanted to answer the question "How is that any different for people with high FOV's in Multiplayer shooters?" All trademarks are property of their respective owners in the US and other countries. I remember reading prior that you could upgrade to the deluxe to get the portraits and ultra skin.
